RUNIC CIPHER'S PROFILE
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Why are these forums relatively inactive?
Discord, Reddit, and social media in general can all go die in a fire. Those platforms are actively pro-censorship, too. With all the things going on in the world lately, forums, e-mail, and IRC are still the best forms of online communication, and that's not likely to change for the foreseeable future.
Ability idea - Speak with the Dead
Sounds interesting, but I personally think it's better as a story thing. I could see it maybe working for a spiritual being speaking to you telepathically.
In my game, the ability to see hidden passages is possible through equipping a specific item (Pathfinder) in a slot reserved for field-only abilities. Things like disarming traps, watching out for pitfalls, nullifying damage from harmful tiles, better treasure chest items, having access to better or rare items at shops, and so on will all be factors. In a party of four, this might seem like it's too easy, but moments when you only have one or two characters in your party when navigating through a dungeon will make things very interesting.
In my game, the ability to see hidden passages is possible through equipping a specific item (Pathfinder) in a slot reserved for field-only abilities. Things like disarming traps, watching out for pitfalls, nullifying damage from harmful tiles, better treasure chest items, having access to better or rare items at shops, and so on will all be factors. In a party of four, this might seem like it's too easy, but moments when you only have one or two characters in your party when navigating through a dungeon will make things very interesting.
Runic Cipher
The demo has been reuploaded. Please see the announcement that was just made for some specifics. Thank you.
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Chapter I to Be Uploaded Next Week
I know it's been more than a week since the announcement was made, but I'm still going to release it this December (it's for certain now). I've spent a lot of time fixing up dialogues, maps, and some gameplay mechanics (there will even be a precious metals trading system based on market value), so I think everyone is going to be really impressed with the demo now compared to its previous 2013 build.
After I release it, I'm going to focus on finishing Chapter II. This city I'm mapping is going to be a behemoth once I have all three of its outer maps (!) finished.
Thank you all for your patience. I just need to wrap things up to ensure the demo is of satisfactory quality.
After I release it, I'm going to focus on finishing Chapter II. This city I'm mapping is going to be a behemoth once I have all three of its outer maps (!) finished.
Thank you all for your patience. I just need to wrap things up to ensure the demo is of satisfactory quality.
Signs of Life?
Indeed, we've been collaborating on this project again. As of this writing, just fixed some dialogue errors from earlier cutscenes. Things will be a lot more uniformed now. Kindly give us a bit of time to get the ball rolling.
Signs of Life?
The fault is on the EasyRPG Player binary for that. It forces you to use the battle system that comes with AI functionality, instead of the much simpler one while the ATB gauges are still filling up (not the one with the character portraits). Some animation effects are a bit off in that they are slightly positioned above the actual target. Also, I can't see any weapon sprites when attacking, even though everything works fine on the default program.
I'm sure I could fix some of those issues by compiling from source.
I'm sure I could fix some of those issues by compiling from source.
Signs of Life?
I use David Overdrive Patch (helpful when it comes to managing enemy data and such), which comes with binaries for both the editor and the player.
Turning it in...
Good to see you're still going. My project is about as old, so I know the feeling when you get so overwhelmed by everything and just have to let go (or think you should).
Keep working on it, little by little. Set some time during the day to work on some maps, enemies, spells, sprites, and so on. Just don't get too fixated on one side of the coin, though. That's what I did and it burned me out.
We can all do this, as long as we believe in the game.
Keep working on it, little by little. Set some time during the day to work on some maps, enemies, spells, sprites, and so on. Just don't get too fixated on one side of the coin, though. That's what I did and it burned me out.
We can all do this, as long as we believe in the game.
Signs of Life?
Thanks for the feedback. I'm feeling a lot better after making this announcement.
I think what I regret the most is not leaving a download up throughout this whole time I've been away. Well, I'll make it worth it once I finish the rest of this chapter. It's seriously looking good, and I've even retouched a couple of cities and castles to make them more dynamic.
Also, an understandable worry is how future versions of Windows will handle these old RPG Maker binaries (since the engine I'm using is two decades old). It's running mostly stable with the recent build of EasyRPG Player, although the battle system is a bit fudged up. I can run it just fine on a GNU/Linux system through Wine, which incentivizes me further to work on this project.
I think what I regret the most is not leaving a download up throughout this whole time I've been away. Well, I'll make it worth it once I finish the rest of this chapter. It's seriously looking good, and I've even retouched a couple of cities and castles to make them more dynamic.
Also, an understandable worry is how future versions of Windows will handle these old RPG Maker binaries (since the engine I'm using is two decades old). It's running mostly stable with the recent build of EasyRPG Player, although the battle system is a bit fudged up. I can run it just fine on a GNU/Linux system through Wine, which incentivizes me further to work on this project.













